![]() ![]() Sync textures: If you want to make sure the textures are kept synchronized make sure to check the Sync checkbox for each map type.Copy textures between Map types: In some cases it makes sense to use the same texture on multiple Map types, you can easily copy a texture from one to another, simply hold Ctrl/Cmd while dragging the thumbnail from one map type to another.This will let you adjust the mapping parameters from the Real-time View. Move textures: To get the position and size of the texture just right, you can launch the Move Texture widget.Mapping Type: Via the Mapping Type drop-down you can select the method for mapping the texture that fits your object best.To turn it on, enable Use Embedded Color Profile in the texture settings. Select a type and adapt it to fit your purpose.įor scenes created in older versions of KeyShot this option will be turned off, to keep legacy files consistent. video maps) as well as 2D and 3D Procedural textures. In addition to the regular image texture it offers advanced image textures (eg. Create/adapt textures based on the texture types: Below the the Map types you can find the Texture Type drop-down. Drag an image from outside KeyShot onto the relevant map type in the Material panelģ.Drag an image from outside KeyShot onto the part in the Real-time View and a map dialog will appear, here you can select which Map type you want to texture used as.Select the map type, click the folder icon and browse to the file.Double click the relevant map type and browse to the file.Add textures from file: If you want to use an image from your local directory, you can do it in various ways ![]()
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